I know. This question has been asked a lot. Most replies/responses I have found say it can’t be done. And I feel I have been bamboozled.
It started with watching this tutorial on creating wormholes. At 34:30, he adds a noise texture and connects it directly to the output. On his, it displays the texture in the material viewport, in mine it doesn’t. I am absolutely stumped to why his works and mine doesn’t.
I am creating the wormhole on my MacBook Air (13-inch, Early 2015), which has a 1.6 GHz Intel Core i5 and an Intel HD Graphics 6000 1536 MB. As the title states, I am using Blender 2.79. My OS is MacOS Sierra 10.12.5.
Because my computer lacks a GPU, I cannot use GPU rendering. I have no clue if it would effect material view or not.
All I know is this:
- The node works on his computer in material view. On mine, it doesn’t.
- It works in render view
- So far, everything else up to that point works a treat. No problems.
I know it is something to do with procedural textures overall.
Early thanks to the Blender community.