How do I find out what is causing the app “Google” to use so much background data

Even though I have background data turned off, it is using incredibly high amounts of data to the point of being ridiculous. This is starting to cost me money as data is not unlimited in Canada. It’s gotten to the point where I can’t use data because if I turn it on Google just gobbles it all up. At one point, it was just full tilt downloading/uploading something I have no idea what it would be.

What is causing this and/or how can I turn off background usage for Google for real (obviously the toggle is a placebo)

Screenshots of data usage.

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Press a keyboard key in a background application [on hold]

I’m looking for a solution that could allow to simulate the press of a button continuously in a background app

Say for instance that I want to reach the far end of a map in Minecraft. But I don’t want to wait before my screen for long hours.

I want to use my computer normally, but have an application that presses and continues to press the “forward” key indefinitely. I could switch tabs to see what happens and deactivate the application whenever I want.

Is that doable?

Rendering with background, but saving with alpha?

Excuse me for my language)
I want to setup render view like V-Ray Framebufer in 3Ds Max:
I’d like to render object and see it on a background image. But it still needs to have alpha-transparency, so if I’ll save it to png there will be only the object with no background.

Here is what I’d like to see:

Here is what I'd like to see:

And here is what I’d like to save (in alpha chanel):

And here is what I'd like to save:

“Stoker” – sound design moves background to foreground

I’ve just come back from seeing Stoker – what a great film. Very strong, and potent storytelling. One of the features was a forensic-style magnification of detail, and lots of space and time for elements to settle in.

You become acutely aware of the background elements, and it’s very interesting hearing these mixed UP, very, very loud – as the character hears with great precision and accuracy, the audience are invited to engage in that experience too.

One of the most striking uses I thought was in the woods scene – the woodpecker sound was just spine chilling (it’s just a woodpecker, I know), and there were these slightly processed bird calls that sounded dischordant and alien. They kept on getting louder, and louder, and louder…until you realise you’re in a horror context. Then they stop.

Powerful filmmaking, great sound design.

If you’ve seen it, post your thoughts

T

How to do: underline, bold, italic, strikethrough, color, background, and size in Gnome Terminal?

How to do: underline, bold, italic, strikethrough, and color in Gnome Terminal?

Bold

Italic

u̲n̲d̲e̲r̲l̲i̲n̲e̲

s̶t̶r̶i̶k̶e̶ ̶i̶t̶ ̶l̶i̶k̶̶e̶ ̶i̶t̶s̶ ̶h̶o̶t

Color

background

font < (its mono if you couldn't tell)

size

ReplayKit stops screen recording in background mode of the application or outside the app ?

I’ve implemented screen recording with ReplayKit in foreground mode of the application. But when I’m going outside the app with home button app stops background record.
–> There is an app available In App Store which allows background screen record.
–> If I have to use Broadcast upload and UI extension then please provide me some programming guide. I’ve added both in my app but still it stops recording in background mode.

Android image scaling Identical to the background image in a constraint layout

In my Aapp I have one map image and image views around it containing map pieces.In any device screen the map pieces should be equal in size to its respective part in the map image.map image is also included in an Image view within the constraint layout.enter image description hereHow do I make the images around the map image identical/equal size to the ones in the main image. I created the images set using the “Batch Drawable Import” plugin.When I put the images to the drawable-xxhdpi drawable-xhdpi drawable-hdpi drawable-ldpi folders and they show bigger or smaller pieces when running on devices.
Those Image pieces will be dragged and dropped to the map view which finally creates a map.