Any experience of IOTA on embedded devices?

I got an issue, so I wrote a stackoverflow issue: https://stackoverflow.com/questions/48898733/cant-resolve-library-dependencies Maybe someone is able to help me.

After writing this issue, I thought I just ask if someone is already using a IOTA light wallet on embedded devices. I speak about devices with a few KB RAM and ROM. Nothing like a Raspberry etc. with a full linux-system. If somebody is already using it, it would be nice to get some advice.

Which library are you using?
How does your setup looks like?

/e Just to update the people coming from Google. I am working on it and already successfully created a tx bundle on a STM32F1: https://github.com/embedded-iota/micro-light-wallet

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How might the experience of a trip to Mars differ in comfort and heath impact from a stint on the ISS?

A comment below the question How will they mitigate the effect microgravity in the BFR on manned trip to mars? suggests that the trip might be as short as 3 months, which is significantly shorter than the typical 5-6 months spent on the ISS. So far, it seems that it is likely to be a similar microgravity environment with no Coriolis-laden rotation for artificial gravity.

There will be more radiation since Earth’s magnetic field will be far behind, and that’s been well discussed on this site and a bit by Elon Musk; for energetic solar events there will likely be shielded areas where the occupants can retreat for the duration.

So it sounds like while there may be “nicer” accommodations (e.g. “cabins”, perhaps even with reasonable facsimiles of doors instead of what they have now (see GIF and GIF) will the physical environment “feel” in any way significantly different on an interplanetary mission than an orbital one?

I can’t think of anything beyond the availability of specific creature comforts that might be installed, are there any that would be the direct result of differences between an Earth-orbit experience and an interplanetary experience?

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Are experience awards additive in Battlestations?

I’m having trouble deciphering the v1.1 rules in general, but especially whether some experience awards are additive.

For example, are the rewards for attempting the mission and the experience for completing the mission additive? That is, if Jimbo goes on a mission and succeeds, does he get the 50 exp for trying and 100 exp for winning or just the 100 exp for winning?

Also, if a character goes on a mission (50 exp) and dies (100 prestige) but the crew wins the mission (100 exp), what is he awarded? 150 exp and 100 prestige? Or just 50 experience and 100 prestige?

Finally, are the bonus awards for driving off / capturing / destroying enemy warships / freighters given out for the ships listed in the mission, or only when they show up for some other reason?

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Best way to pass on the problem solving experience

In my workplace, my team (working both on a ASP.Net MVC ecommerce and a C++ client) had a recent addition of two young members. One is a fresh graduate and the other worked as PHP programmer for some time. They’re both kind of new to the ASP.Net world, along with all advanced concepts of ORM mapping, IIS configuration, performance issues and tricky-to-spot bugs. I’m the owner of the C++ side, and the other team member owns the ASP.Net side (on which I can work a little bit).

We, as senior team members, are expected to carry out our duties efficiently, and at the same time support the young ones in their gradual growth. They’re doing their best, and our company allowed me a bit of dedicated time to spend for their education.

I collected my colleague’s impression that the basis are already kind-of covered and what they really need to grow is to start thinking in a “professional” way (e.g. understanding the life cycle of a web application or HTTP request, or face a problem without relying entirely on the “senior” side).
I think these skills come naturally by spending time on the particular project / language / framework and only if one accepts (or is forced) to take responsibilities.

Are there ways to efficiently pass one’s “experience” and “problem solving attitude”? Does sitting beside the young ones and working together on the same problem (almost always splitting the work like 70/30) help or hinder their growth?

Thank you for your time.

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How might the experience of a trip to Mars differ in comfort and heath impact from a stint on the ISS?

A comment below the question How will they mitigate the effect microgravity in the BFR on manned trip to mars? suggests that the trip might be as short as 3 months, which is significantly shorter than the typical 5-6 months spent on the ISS. So far, it seems that it is likely to be a similar microgravity environment with no Coriolis-laden rotation for artificial gravity.

There will be more radiation since Earth’s magnetic field will be far behind, and that’s been well discussed on this site and a bit by Elon Musk; for energetic solar events there will likely be shielded areas where the occupants can retreat for the duration.

So it sounds like while there may be “nicer” accommodations (e.g. “cabins”, perhaps even with reasonable facsimiles of doors instead of what they have now (see GIF and GIF) will the physical environment “feel” in any way significantly different on an interplanetary mission than an orbital one?

I can’t think of anything beyond the availability of specific creature comforts that might be installed, are there any that would be the direct result of differences between an Earth-orbit experience and an interplanetary experience?

All topic

Are experience awards additive in Battlestations?

I’m having trouble deciphering the v1.1 rules in general, but especially whether some experience awards are additive.

For example, are the rewards for attempting the mission and the experience for completing the mission additive? That is, if Jimbo goes on a mission and succeeds, does he get the 50 exp for trying and 100 exp for winning or just the 100 exp for winning?

Also, if a character goes on a mission (50 exp) and dies (100 prestige) but the crew wins the mission (100 exp), what is he awarded? 150 exp and 100 prestige? Or just 50 experience and 100 prestige?

Finally, are the bonus awards for driving off / capturing / destroying enemy warships / freighters given out for the ships listed in the mission, or only when they show up for some other reason?

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How to optimize ETH donations in an ICO when receiving ETH from an exchange? (Best user experience)

I’d like to make raising funds in ETH as easy as possible. This is the flow that I’m imagining for my average user:

1) User visits my ICO page
2) They download a key and address file generated in-browser
3) They’re also shown a second address that says “send ETH here to convert it to a token in the wallet you just downloaded”
4) (Important) because the user is only a trader, they go to their exchange page and type in the address from step 3
5) When the exchange processes the withdrawal, they get tokens from the address in step 2

What I’m asking is how to optimize this process from a smart contract perspective. The way I see it, each user needs a “token receipt” address (to receive their tokens; downloaded from my page) and a “eth receiving” address (to send ETH to from the exchange; already recognized by the smart contract). But, while “token receipt” addresses can be generated on the fly, there should be “eth receiving” addresses already in the smart contract (so that a user can load the page and already have an eth receiving address assigned to them).

I guess my first question is, are there any existing smart contract libraries already available that enable the overrall scope of this question? No need to re-invent the wheel.

If there aren’t, what’s the best approach to do? Launch the smart contract with 10,000 “eth receiving” addresses? Is there any way I can automatically forward money sent to the “Eth Receiving” addresses to a single multi-sign address? (To protect funds better and not have 10000 of keys for each eth transaction received).

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How to improve the user experience of an illustrated map?

Are there any recommended suggestions to improve the interaction cost for an illustrated map? More precisely, any time a user clicks on a “point of interest” and then goes back to the map, all items load again. Also, from usability testing and watching analytic recordings, it seems as if users aren’t clicking all the way through and instead just “hovering” over illustrations on the map. Any suggestions on how we can get users more engaged with the map content? Are there any other sites that have set a good precedent for this?

Link to map here: http://thebambergergroup.com/map/murray-hill/nyc

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Any experience of IOTA on embedded devices?

I got an issue, so I wrote a stackoverflow issue: https://stackoverflow.com/questions/48898733/cant-resolve-library-dependencies Maybe someone is able to help me.

After writing this issue, I thought I just ask if someone is already using a IOTA light wallet on embedded devices. I speak about devices with a few KB RAM and ROM. Nothing like a Raspberry etc. with a full linux-system. If somebody is already using it, it would be nice to get some advice.

Which library are you using?
How does your setup looks like?

/e Just to update the people coming from Google. I am working on it and already successfully created a tx bundle on a STM32F1: https://github.com/embedded-iota/micro-light-wallet

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Q : Hacker Experience Upload list dont appear?

When i clic upload button , normaly it appear a list of soft that i can upload to the server , but this no more happen , it changes from “upload …” to ” upload” without that list !?

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