Unity3D – weird model imported from blender

This image show the problem

Also it’s important to mention that I’m using LightweightPipelineAsset
for Scriptable Render Pipeline (so I can use PBR graphs)

Problem is that surfaces that SHOULD be drawn they AREN’T
and the ones that SHOULDN’T be drawn are actually drawn.
So for that reason if I get in with camera in object it works normally but from external side it don’t works.

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